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The 3Dfx splash screen is seen when an application starts, disabling this option prevents this animation from playing. Z-fighting can be better avoided with a 16-bit depth buffer, however artifacting can occur. If V-Sync is enabled, games that run too fast stabilize at the maximum frame-rate of the monitor used, however some games may need certain synchronizations of frame-rates to work properly. This option only affects Voodoo 2 cards, this should always be left disabled.
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Shows the 3Dfx watermark in-game when enabled. Only some games require accurate emulation of the PCI bus, so in most cases PCI bus emulation should be left disabled. When enabled, the virtual 3Dfx card will have PCI bus speeds emulated as closely as possible.Įmulation of true PCI access should theoretically never be disabled but there can be possible degradation of performance when left enabled. Since Glide uses a linear curve by default, the gamma level might not match the default or one's taste and can look visually detracting. The amount of TMU texture memory is adjustable.įorcing bi-linear texture filtering can cause artifacts.Ī gamma correction curve can be set through the Glide interface when enabled. Texture Management Units (TMU) allow for multi-texturing management. Some applications determine what resolutions are supported by looking at how much on-board memory there is. No texture memory is stored on the onboard RAM, but instead it is processed and managed by the Texture Management Unit(s) (TMU). The amount of emulated video memory of the selected video card can be changed with this option.
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The different video cards also presents bias to games which may lock particular rendering capabilities and properties to certain 3Dfx cards and versions of Glide. Some applications and games may need an older card model or older Glide versions, due to the advancements of Voodoo 3Dfx technology made over time. This option allows for the selection of 3D accelerated cards that use the Glide rendering API.
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Instead, download the nGlide installer executable and open it as an archive. Optional: To add the 3Dfx splash screen, don't use the DLLs from the dgVoodoo 2 download page I couldn't get them to work.Note: you can also use Wine configurator with Lutris if you prefer that method. Click the green "Save" button once you're done. Repeat the process for every DLL you copied. Next, while the "Value" box is selected, type a single letter there - the letter "n" (don't type the quotation marks, just the letter n) - and then press Enter if you don't press Enter it will not save the "n".
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dll extension), then click the bigger empty box on the right, the box that corresponds to the "Value" column, and the DLL name you entered will be saved. Click the left, smaller box, that corresponds to the "Key" column, type the DLL name (without the. Since the row is already selected when you add it, you only need click either the "Key" or the "Value" empty box once. For Lutris, right-click the game, click "Configure", navigate to the "Runner options" tab, scroll down until you see the "DLL overrides" section, then press the "Add" button, after which a new row will be created and already selected for you (indicated by the orange color of the newly-created row).dll extension, you only need to type the names of DLLs you copied - ignore the ones you didn't copy), click "Add", find the added DLL names in the box below the one where you added the names, scroll down until you find the names, select the DLL, click "Edit", then change the "Load order" to "Native" do this for every DLL you added. For using Wine directly through terminal and for non-Lutris frontends, open the Wine configurator for the virtual drive where the game is installed, navigate to the "Libraries" tab, type the DLL file names you copied (without the.Open the dgVoodoo 2 folder where you extracted the files, and then copy the dgVoodooCpl.exe, nf and necessary DLL files to the game directory (inside the Wine virtual drive, where the game executables are located).Download the latest version of dgVoodoo 2 and extract the archive.
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